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What would you like to change mostly, to remains popular the game?
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Author Topic: Decreasing participants 160 replies
Stefan Voggenreither
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Old post #151 posted Jan 11th 2017, 14:27:01 Quote 
Quote ( Miel Soeterbroek @ January 11th 2017,14:17:19 )

Still migrating away from 8 year old ancient monolith-coded monstrocities at work, know the struggle is real :)


At least you can migrate, we still have to support that old stuff at my work :P On platforms that have gone out of support years ago :P

But we started over a year ago already to think about how the new architecture of GPRO could be and how a mobile version could look like. Some prototyping just. But then we concentrated on the new live race viewer and some new features (and some think it would have been better to concentrate on the mobile version instead, I know :P ). But sooner or later we will carry on with it, promised :)
Miel Soeterbroek
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Old post #152 posted Jan 11th 2017, 14:37:31 Quote 
Here, they have a knack for buying other products (mainly brand names/sites, but they usually all come with some prehistoric platform attached). Zilch tech due diligence, so those generally get dumped right on my lap. Every time i manage to phase one out, another one drops in, each one worse than the other. 15 year old web frameworks work fine, right?

Endless joy.

Anyway, don't let the batch of eager shouters (me included) distract you. Get on with it :P
Daniel Mason
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Old post #153 posted Jan 11th 2017, 15:07:32 Quote 
Quote ( Luke Frost @ January 11th 2017,11:44:45 )

Mate, they're just ideas brought forward for the developer to look into. The responsibility would always be on them to find a suitable addition to their crew who can build an app, and I'm sure they're not sitting around waiting for a knight in shining armor to come and build something amazing for them right away.

Yes, they are ideas, but it's the same ideas every other day or week. It gets rather bothersome to hear about it all the bloody time, and I'm sure Vlad and Stef have heard them multiple times by now. You are correct in assuming they're not waiting for the knight in shining armor though; only girls with those silly fairy tales in their heads wait for that, when it's the knight in the beat-up armor she really needs, for they're the ones that have fought many battles.

Quote ( Roy Rentes @ January 11th 2017,10:06:04 )

Daniel, i'm here to play a game nothing more.

I have no interest in developing it. Giving a honest response on what i think is needed for the game to grow and getting a "shut up its fine" answer, isn't helpfull.

Other web games like astroempires, etc have growing populations, and this comes down to advertisement and listening to the users and implementing what they want to see (a decent UI).

The poor UI that currently exists in this game is a sucking chest wound, and needs fixing, fast.

I didn't say it was all fine and dandy; I merely expressed my disdain over another person going on about the live race screen. It'll get finished when it gets finished, so be grateful everything is even up and running on such an archaic system. This isn't a game where you pick it up, play for an hour, and you're winning; it's called a management game for a reason. I think nearly all of the mobile games out there cater to this instant gratification that many people want nowadays, which is sort of making racing management games a niche market.
Diego Yeste
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Old post #154 posted Jan 11th 2017, 16:22:44 Quote 
I have voted other.
Staff and facilities. I never understood how to manage this and the influence on the race result.
Rafael Mantovani
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Old post #155 posted Jan 11th 2017, 16:25:05 Quote 
Quote ( Stefan Voggenreither @ January 11th 2017,14:27:01 )

But we started over a year ago already to think about how the new architecture of GPRO could be and how a mobile version could look like. Some prototyping just. But then we concentrated on the new live race viewer and some new features (and some think it would have been better to concentrate on the mobile version instead, I know :P ). But sooner or later we will carry on with it, promised :)

looking forward to it :)
Diego Yeste
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Old post #156 posted Jan 11th 2017, 16:27:48 Quote 
Quote ( Anna Nagy @ January 9th 2017,06:33:09 )

-some people leave because of the few time for to play, it is not easy to be connected at least twice a week with all that there is to do in real life. The suggestion is to make the possibility to setup the strategy 4 races in advance (so up to 2 weeks in advances)
-sponsors negotiation should be much faster (same as for point system, 3-4 times for season you should be happy to see you get the sponsor)


I agree this two points of view too.
Roy Rentes
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Old post #157 posted Jan 11th 2017, 21:37:40 Quote 
Quote ( Daniel Mason @ January 11th 2017,15:07:32 )

Quote ( Luke Frost @ January 11th 2017,11:44:45 )

I didn't say it was all fine and dandy; I merely expressed my disdain over another person going on about the live race screen. It'll get finished when it gets finished, so be grateful everything is even up and running on such an archaic system. This isn't a game where you pick it up, play for an hour, and you're winning; it's called a management game for a reason. I think nearly all of the mobile games out there cater to this instant gratification that many people want nowadays, which is sort of making racing management games a niche market.


Niche or not, i think a healthy aim for the game would be to get it populated enough that Rookie is full again.

It's clear that the current setup is not working, so i can assume that we'll agree something needs to change to slow the decline?
Peter Warchol
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Old post #158 posted Jan 11th 2017, 21:40:48 (last edited Jan 11th 2017, 21:44:54 by Peter Warchol) Quote 
I would like something to be done to Rookie. I think my group is one of the worst groups to be in GPRO right now if you are looking for competition. The same person won every single race, we had 4 car races twice now (once it was 3), and if I just did 11 races I would still be able to promote. I know promotion is great for me and I should be happy, but sometimes it does not feel right. Many people say to me and to others "Get out of Rookie quick, Amateur is where the real deal is". Yes it is true, but once Rookie was also great to be in.

Oh and also, can we change the point system? Back when I started in 2011, old points system was still fresh from 2009 and not everyone was fully adapted with the new point system. Now that it is 2017, I think it is time to change it. And please add a tutorial. A new player cannot be expected to figure everything out if so many random parts of the website are thrown at them right when they first login. It makes so much confusion that they don't bother participating.
Veres Tamás
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Old post #159 posted Jan 11th 2017, 22:44:18 (last edited Jan 11th 2017, 22:45:12 by Veres Tamás) Quote 
It would be good, if Vlad (or other "boss") would write an answer (for the critique)
Kevin Parkinson
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Old post #160 posted Jan 12th 2017, 00:45:05 Quote 
Quote ( Veres Tamás @ January 11th 2017,22:44:18 )

It would be good, if Vlad (or other "boss") would write an answer (for the critique)


Didn't Stefan just comment only a few posts ago?
Jasper Coosemans
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Old post #161 posted Jan 19th 2017, 15:45:46 Quote 
Let me give a new players' perspective. Tomorrow will be my first race after a 10 year absence.

Concerning the FOBY discussion: maybe there is not much of a FOBY atmosphere on the forums, but it goes deeper than that. FOBY is all over the rules and guides. I think the Game Rules shouldn't give away too much (they should be kept short anyway), but then you have an FAQ, a Newbie Guide and a Wiki. I was expecting to learn details from reading all of those, but to be honest it wasn't a rewarding read.

For example, I've read all there is to read about sponsors and I still haven't got the faintest idea what "Image" really means because the Rules, FAQ, Guide and Wiki say absolutely nothing about it. That's just one silly example but it's similar for many things (driver skill, setup, wear, risk). Again, the Rules shouldn't give away more than necessary. But someone who takes the effort to read a lot, should be rewarded with some more knowledge.

OK, so you have a Mentor system to pass knowledge to newbies. That's great. My mentor and my team leader have been superb for me over the past few days. But the only reason why I got these contacts is because I opened the Chat and saw a familiar name from another manager game. If you want newbies to use the Mentor system I suggest you put links to the relevant forum all over the Newbie Guide and even on the Main Page for new players. I'm sure it will help keeping more new players in the game for longer than 2-3 races.

Concerning marketing and mobile version: I'm with Miel here, this is not a game that screams for an app. People have apps on their phones for instant fun while taking a dump, not for playing games that take several hours/days/months to grasp. The app market is not your audience. A mobile version of the site: yes of course this is needed.

If you want to attract new kids, I think you need a lot more social media presence. This is a lot of work though so you'd need a Social Media Team just like you have a team of Moderators for the forum. I liked the suggestion to have a public news section on the website where you post some race reports etc. You can then simply post Facebook/Twitter updates linking to each news item. And get advertised on Facebook to draw attention.
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