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Tópico: different stage risks |
54 respostas
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#1 Postado 18 Fev 2009, 22:13:59
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why cant we have lower risks at the start reserving stamina for say the last 15 laps where you go for it.. or if you were (*) laps ahead you could lower risks for less chance of mistake or crashing and reduce abit of wear
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#2 Postado 18 Fev 2009, 22:18:14
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im sure there's a thread about this somewhere, just cant seem to find it :(
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#3 Postado 18 Fev 2009, 22:20:05
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Someone will say its too complex, to have different stage risks.
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#4 Postado 18 Fev 2009, 22:36:55
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It would make sense to "dial it down" if you are way ahead late in the race. On the other hand it would also make sense to pick up the pace if you were trying to catch someone late in the race. Which most of the time doesnt work out so well as you are much more likely to make a mistake from overpacing yourself.
Truth be told this game should probably give more of a penalty to those who set their risks higher.. more risk = more reward.. but then there should also be an element of ruin as well. I am not talking only about the part wear, I am talking about .. ooops they just overcooked that corner and were introduced to the tyre wall.
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#5 Postado 18 Fev 2009, 22:52:44
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To hard how do you know where you are going to be in the middle or the end of the race
depending on weather or other issues you could be in a close race at the end and if you turn your risk down you could lose a lot of positions
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#6 Postado 18 Fev 2009, 22:54:35
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What you could do is find the balance on what risks you use throughout the whole race (or season).
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#7 Postado 16 Jul 2010, 18:58:02
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what about this idea...it was a good one...i believe our races are divided into 4 parts...Start - 0h30m.......0h30m - 1h and so on...so what if in the race set up and strategy page we could have an option to divide the risks by those 4parts. like risk in the Start - 0h30m. risk in 0h30m - 1h.....and so on.
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#8 Postado 16 Jul 2010, 19:02:26
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i think its a good idea tbh...
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#9 Postado 16 Jul 2010, 19:02:51 (editado pela última vêz 16 Jul 2010, 19:23:03 por Jeff Pumphrey)
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There could easily be an option included to lower risks to X if ahead by Y seconds with Z laps to go which would allow someone running away with a race to conserve the car a bit.
Or perhaps the ability to select a rival that you would push harder to pass or try harder to block - someone that you were perhaps involved in a tight points battle with and would want to finish ahead of. We can choose one teammate to allow to pass. Why not be able to choose one opponent to not allow to pass? Maybe I want to block the person I'm in a battle with for points, but do not want to block others. Or maybe I'm happy to run with minimal risks behind most cars, but really would want to push to pass someone just ahead of me in the season standings.
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what problem are you trying to solve? Why is it a problem? What are you trying to achieve? What are possible solutions are there to achieve the same goal? What are possible side effects? in sum:why would this be a good idea?
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Quote ( Debjyoti Ganguly @ July 16th 2010,18:58:02 )
what about this idea...it was a good one...i believe our races are divided into 4 parts...Start - 0h30m.......0h30m - 1h and so on...so what if in the race set up and strategy page we could have an option to divide the risks by those 4parts. like risk in the Start - 0h30m. risk in 0h30m - 1h.....and so on.
It would make more sense to have an option for the risks for every stint. But I don't like the idea anyway :P
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1. It will simplify FOBY a lot. 2. You will see crazy silly strategies like 100/100/0/0 or so. 3. Trying to work around point 2 makes the idea complicated and hard to setup.
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Quote ( Jeff Pumphrey @ July 16th 2010,19:02:51 )
There could easily be an option included to lower risks to X if ahead by Y seconds with Z laps to go which would allow someone running away with a race to conserve the car a bit. I don't like this idea. I rather value fast manager's ability to have a good result without overperforming. That kind of setuping would make it too easy.
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#14 Postado 16 Jul 2010, 19:12:15 (editado pela última vêz 16 Jul 2010, 19:13:45 por Jeff Pumphrey)
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Quote ( Hans Barf @ July 16th 2010,19:04:25 )
what problem are you trying to solve? Why is it a problem? What are you trying to achieve? What are possible solutions are there to achieve the same goal? What are possible side effects? in sum:why would this be a good idea?
1) More control over your outcome instead of following a stock strategy that does not apply to all situations once the race begins. 2) When the race has already been decided, you can save your car for another day. More realism. 3) More control over the management of your driver during the race. 4) Post #9 are where my ideas are posted. I'm sure there may be other viable solutions. 5) Possibly lead to more people pushing harder, but that is offset by part wear/tire wear and fuel usage/greater chance of DMs and randoms. Can make the game slightly more complex, but as a checkbox option, does not have to make the game more complex for the casual player. 6) Any change to game that allows for more in-race control over your strategy and increases realism without making the game too complex is a good idea, in my opinion. Would you ever see someone with a 1 minute lead in the final 10 laps pushing their car to its limits?
Don't get me wrong. I absolutely love this game. But it could always be better.
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There is already a check box for risks if the car is faulty. So why not a box with risks if x seconds lead, this could be a plus or minus number so that if you have no chance of any points you could also save your car parts!?
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I think we could just make a scrollbar on the live race screen and you can ramp up the risks live however you feel. Please take special consideration of the sarcasm in this post.
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It's not sarcasm it's cynicism! ;-)
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#18 Postado 16 Jul 2010, 19:39:45 (editado pela última vêz 16 Jul 2010, 19:40:13 por Brendan Evans)
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Quote ( Jezz Bowden @ July 16th 2010,19:38:16 )
It's not sarcasm it's cynicism! ;-)
I stand sit corrected. :)
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Quote ( Brendan Evans @ July 16th 2010,19:33:10 )
I think we could just make a scrollbar on the live race screen and you can ramp up the risks live however you feel. Please take special consideration of the sarcasm in this post.
make it a wheel and a gas pedal .. so you can overtake easier and step on the gas whenever you want to ....
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Quote ( Renato Svaiter @ July 16th 2010,19:41:47 )
make it a wheel and a gas pedal .. so you can overtake easier and step on the gas whenever you want to .... That's a fantastic idea! True genius ;-)
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Quote ( Renato Svaiter @ July 16th 2010,19:41:47 )
make it a wheel and a gas pedal .. so you can overtake easier and step on the gas whenever you want to ....
And hand the coding over to codemasters and call it F12010. :)
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As post 7 says the race is divided into 4 parts so why not the risks I love this idea
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#23 Postado 16 Jul 2010, 19:50:10 (editado pela última vêz 16 Jul 2010, 19:53:39 por Jezz Bowden)
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Aren't the risk effects calculated at the beginning of each 1/4 anyway?
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No they are the risks u will use all race irespective of weather, temp track conditions
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No, the effects, I know the risks are the same, but aren't the effects recalculated to take into account increased parts wear as the race progresses, otherwise why does my car nearly always break down at 1/3 and 2/3 distance?
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Quote ( Jezz Bowden @ July 16th 2010,19:55:12 )
otherwise why does my car nearly always break down at 1/3 and 2/3 distance?
If this is true it is just coincidence
Quote ( Jezz Bowden @ July 16th 2010,19:50:10 )
Aren't the risk effects calculated at the beginning of each 1/4 anyway?
And wouldn't tie in with this anyway, which is also not true.
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ok sorry jezz misunderstood. I think in that case the efects of the risks are always changin lap by lap
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Quote ( Kevin Parkinson @ July 16th 2010,19:57:10 )
Quote ( Jezz Bowden @ July 16th 2010,19:55:12 )
otherwise why does my car nearly always break down at 1/3 and 2/3 distance?
If this is true it is just coincidence
Quote ( Jezz Bowden @ July 16th 2010,19:50:10 )
Aren't the risk effects calculated at the beginning of each 1/4 anyway?
And wouldn't tie in with this anyway, which is also not true. I think that Jezz might actually have a point here; what actually determines when a part smokes? I'd guess that the calculations are done on a stint by stint basis, mainly because the numerous occasions on which I have smoked this season have tended to be just after I have pitted. I'll happily stand corrected on this one though.
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Quote ( Michael Winkley @ July 16th 2010,20:01:19 )
what actually determines when a part smokes? I'd guess that the calculations are done on a stint by stint basis, mainly because the numerous occasions on which I have smoked this season have tended to be just after I have pitted. I'll happily stand corrected on this one though.
This is not my experience and would put it down to either coincidence or you are not looking at the data accurately. When you say just after you have pitted do you mean next lap? Is this the same every time? In my experience pitting, and therefore stints, have no tie in with when a part begins to smoke.
I may be wrong. But doubt it :-)
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#30 Postado 16 Jul 2010, 20:08:23 (editado pela última vêz 16 Jul 2010, 20:11:25 por Jezz Bowden)
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Quote ( Michael Winkley @ July 16th 2010,20:01:19 )
mainly because the numerous occasions on which I have smoked this season have tended to be just after I have pitted. Me too, and I nearly always 2 pit equidistantly, and the forth 1/4, rather confusingly, is hardly ever reached. Hence 1 and 2 thirds :-)
I've not done any calculations, just noticed they tend to be at around the same time, which is not a big deal, except if risk effects are recalculated at the same time I assume as temp changes are calculated it will make it relatively simple to set the option to change risk levels at the same time :-)
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