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Ioannis Dimitroglou4
(Skupina Elite)



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Starý příspěvek #1021 přispěno 12 Říjen 2016, 18:01:12 Citovat 
Quote ( Ivan Silva @ October 12th 2016,17:41:22 )

ou should change your quotes so we know which interview are you quoting.


thanks :)

i hope it is fixed!! :)
Richard Robin Paukson
(Skupina Amateur - 25)



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Starý příspěvek #1022 přispěno 13 Říjen 2016, 15:46:37 Citovat 
Quote ( Ivan Silva @ October 12th 2016,14:02:44 )


I dont believe project drivers will decrease as they will become even more valuable to have now due to the weaker overall quality of the drivers you'll see available.


I know. :) I love it! :D
Sharma Vivek
(Skupina Pro - 15)


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Starý příspěvek #1023 přispěno 13 Říjen 2016, 15:51:02 Citovat 
Interesting discussion, waiting for second part :)

Quote ( Richard Robin Paukson @ October 13th 2016,15:46:37 )

I know. :) I love it! :D


Richard how long you intend to keep your driver, I guess 2 more seasons max :D
Radek Czech2
(Skupina Amateur - 51)



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Starý příspěvek #1024 přispěno 13 Říjen 2016, 18:58:38 Citovat 
Quote ( Marcin Żak @ October 12th 2016,09:52:08 )

Fortunately, my team is one of the best things that happened to me in my life and I'm not joking. It not only changed my whole GPRO career but also have significant influence for my life because we all are really close friends and meet very often despite noone knows noone before GPRO.

I'm moved to tears, keep it up, bro! :)
Jack Wemyss
(Skupina Pro - 20)



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Starý příspěvek #1025 přispěno 13 Říjen 2016, 21:54:12 Citovat 
Quote ( Radek Czech @ October 13th 2016,18:58:38 )

I'm moved to tears


I vomited.
Phil Maunder
(Skupina Pro - 7)



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Starý příspěvek #1026 přispěno 13 Říjen 2016, 22:00:12 Citovat 
I Snelchlahfarped

That's when you sneeze, caugh, hiccup, throw-up, fart & shit yourself all at the same time
David Rolleston1
(Skupina Amateur - 107)



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Starý příspěvek #1027 přispěno 13 Říjen 2016, 22:02:30 Citovat 
Quote ( Phil Maunder @ October 13th 2016,22:00:12 )

I Snelchlahfarped

That's when you sneeze, caugh, hiccup, throw-up, fart & shit yourself all at the same time


I bet the nurse that looks after you was delighted with that mess to clear up :)
Phil Maunder
(Skupina Pro - 7)



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Starý příspěvek #1028 přispěno 13 Říjen 2016, 22:07:28 Citovat 
A few women have tried to look after me in the past & all failed :D
Ivan Silva
(Skupina Pro - 10)



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Starý příspěvek #1029 přispěno 14 Říjen 2016, 01:02:48 Citovat 
Quote ( Phil Maunder @ October 13th 2016,22:00:12 )

fart & shit yourself all at the same time


How many assholes do you have?
Jack Wemyss
(Skupina Pro - 20)



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Starý příspěvek #1030 přispěno 14 Říjen 2016, 01:04:01 Citovat 
Quote ( Phil Maunder @ October 13th 2016,22:00:12 )

I Snelchlahfarped

That's when you sneeze, caugh, hiccup, throw-up, fart & shit yourself all at the same time


Do you get a notification for that?
Daniel Mason
(Skupina Amateur - 83)



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Starý příspěvek #1031 přispěno 14 Říjen 2016, 02:05:28 Citovat 
Quote ( Jack Wemyss @ October 14th 2016,01:04:01 )

Do you get a notification for that?

Oh aye, once that first sneeze creeps up. After that, you lose control of every bodily function until it's one god-awful mess.
Michael Winkley
(Skupina Retired)



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Starý příspěvek #1032 přispěno 14 Říjen 2016, 08:29:19 Citovat 
Talking about god's awful messes, how is the world today?
Jimmy De Roy
(Skupina Amateur - 80)



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Starý příspěvek #1033 přispěno 14 Říjen 2016, 11:22:51 Citovat 
Quote ( Max Watson @ October 8th 2016,12:08:36 )

Until received a message from Jimmy. It was unexpected; in my personal hierarchy, W&C team always stood out, so Mr. De Roy made me a serious dilemma. There were a days of thinking, long lists of "pros" and "cons"..


sorry for putting you in a dilemma Dmitri, we are very happy to have you on board eventhough in the beginning Edwin was very very angry for taking both you and Guy to W&C
Sharma Vivek
(Skupina Pro - 15)


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Starý příspěvek #1034 přispěno 14 Říjen 2016, 12:44:34 Citovat 
Quote ( Jimmy De Roy @ October 14th 2016,11:22:51 )

sorry for putting you in a dilemma Dmitri, we are very happy to have you on board eventhough in the beginning Edwin was very very angry for taking both you and Guy to W&

Sorry, but I just checked there is no Edwin in your team so a bit confused, sorry again.
Robin Goodey
(Skupina Master - 4)


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Starý příspěvek #1035 přispěno 14 Říjen 2016, 12:51:20 (naposledy změněno 14 Říjen 2016, 12:52:42 od Robin Goodey) Citovat 
Quote ( Sharma Vivek @ October 14th 2016,12:44:34 )


Sorry, but I just checked there is no Edwin in your team so a bit confused, sorry again.


I'd hazard a guess that Jimmy is referring to the Edwin in Dimitri's (and Guy's) previous team.....
Ivan Silva
(Skupina Pro - 10)



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Starý příspěvek #1036 přispěno 14 Říjen 2016, 12:51:50 Citovat 
And Edwin has only been in Gulf aswell.
Sharma Vivek
(Skupina Pro - 15)


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Starý příspěvek #1037 přispěno 14 Říjen 2016, 13:04:09 (naposledy změněno 14 Říjen 2016, 13:05:07 od Vivek Sharma) Citovat 
Quote ( Robin Goodey @ October 14th 2016,12:51:20 )

I'd hazard a guess that Jimmy is referring to the Edwin in Dimitri's (and Guy's) previous team....


But they both came from some different team Team Resistance while Edwin (and here I guess we are talking about Mr. Edwin Silva) is from.....

Quote ( Robin Goodey @ October 14th 2016,12:51:20 )

And Edwin has only been in Gulf aswell.


so... anyway sorry for being offtopic much.
Robin Goodey
(Skupina Master - 4)


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Starý příspěvek #1038 přispěno 14 Říjen 2016, 13:19:20 Citovat 
Quote ( Sharma Vivek @ October 14th 2016,13:04:09 )

But they both came from some different team Team Resistance while Edwin (and here I guess we are talking about Mr. Edwin Silva) is from.....


Go and take a look at Team Resistance then.......and see who is at number 2.......
Sharma Vivek
(Skupina Pro - 15)


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Starý příspěvek #1039 přispěno 14 Říjen 2016, 13:42:33 Citovat 
Quote ( Robin Goodey @ October 14th 2016,13:19:20 )

Go and take a look at Team Resistance then.......and see who is at number 2.......

Oh my bad, I was just 1 click away :P
Thanks for clearing that up Robin, now please keep the discussion going, thanks again :)
Richard Robin Paukson
(Skupina Amateur - 25)



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Starý příspěvek #1040 přispěno 14 Říjen 2016, 18:30:40 Citovat 
Quote ( Sharma Vivek @ October 13th 2016,15:51:02 )


Richard how long you intend to keep your driver, I guess 2 more seasons max :D


I'd like to say that I'll let him go when the time is right but since I messed up my plans, it won't happen. :)
Jimmy De Roy
(Skupina Amateur - 80)



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Starý příspěvek #1041 přispěno 14 Říjen 2016, 20:56:54 Citovat 
Robin is right and as none of you know Edwin carlier is a close friend of me living 10 kms away from me, so you can imagine he was not pleased that i took both from the team
Max Watson
(Skupina Master - 5)



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Starý příspěvek #1042 přispěno 15 Říjen 2016, 10:47:21 (naposledy změněno 15 Říjen 2016, 10:58:26 od Max Watson) Citovat 




Time for Part II of our dialogue concerning this season's hottest topic: driver energy. As before, the respondents were asked to consider four questions: whether they think the energy feature was added to the game in an appropriate way; whether it was a change that the game needed; whether their experience of the feature so far makes them feel it is good for gameplay; and if there is any way in which the feature could be improved. The random list generator then worked its magic once again to determine the order of presentation.

Enjoy!

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

No. I can only speak for myself (and eventually my team mates cause I know their general oppinion on this), but there should be at least a trial period before taking this important decision.

In my particular case, I was planning this promotion to Master for 11 seasons now, and THIS season was the season to promote. And I was 100% sure I could promote, easily. With this energy issue I'm struggling to finish 15th on the table and now promotion is almost impossible. As a result, I will not promote, I will loose my driver and will eventually get back to Amateur to start a new attempt to reach Elite again.

Was this a change you feel the game needed?

I think something should eventually change, from time to time, to keep the game alive and interesting. Something in the game, not changing to a completely different game. This is not a question of oppinion, this game is a completely different game than the one I was playing last season and the seasons before. I would prefer they would change from F1 to a train or boat based game instead of changing this game upside down.

There are a number of managers who were tired of this game the way it was and they wanted something to change. But does that mean the game needed a structural change or does it mean those players were tired of this game anyway? I think many of them will quit this game soon, with or without energy.

The question is: Are you tired of love or are you tired of being married?

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

I don't think so, as you may already figured it out, but I'll wait to see how it goes and hope I'm wrong but I don't see a bright future for GPRO.

I don't think this is the right path, keep adding features to the game.

As Saint-Exupéry said: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away".

Without mentioning specific figures, is there any way you think the energy system could be improved?

Yes. Erasing it would do the trick.

And now the bottom line:

After this Energy feature, I'm loosing interest for a game I absolutely loved since I started playing it back in season 18. Before this season started, leaving this game could eventually be an option in 20 years from now. But now, as soon as my motivation drops to zero, I will just stop playing GPRO. As simple as that. And this is not a threat, is just the way I feel.

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

Well to be honest i think the answer can be yes and no at the same time...
Yes, because it was introduced before the first race, and after the season reset, so everyone got affected in the same kind of way, and each new race is a new discovery for every manager at the same time...
No, because such a big change demanded some before warning (even if with vague details but explaining a big change would come the next season) and also when it was implemented it should have received a big development post/news instead of the "check the paragraph on the game rules..." kind of way...

Was this a change you feel the game needed?

Yes...usually big games need new big implementations from time to time in order for their users to not get bored with more of the same...
the last implementation the boost laps gave some new options, but that kind of diluted easily on the races, and didn't brought the impact the admins probably wanted...
So with this implementation, IMO the races strategy gained more importance, and the need of scouting the apropriate settings for CT and energy consuption/recuperation became a must, and that is good when you want new challenges...

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

Yes...as i've seen many managers say in the forums, we had reach a point in the higher divisions, where if you wanted to aim for high positions sometimes your package and strategy would not be enough because you had a lot of managers spamming 100 CT almost every race (if not all) with worse conditions, but able to get better results based almost solely on risks...that i believe defeats the porpose of a strategy racing game...
So with this feature, the average amount of risks had to decrease, and that led to more managers being on par, at least in terms of CT usage, bringing back the importance of the package car/driver/facilities and the importance of race strategy...IMO this is good, this is more similar to real racing and its more fun..

Without mentioning specific figures, is there any way you think the energy system could be improved?

Yes i do...first it would be nice to make the energy gain static after the race, meaning you would gain the entire value of the energy you would receive between races after the previews race update, and make the qualifies not losing energy...this way it wouldn0t matter at waht moment you made the qualify, and the fect of spa training would be equal for everybody...
alternatively, you could reduce the effect of spa training or even remove it, so that each manager would have to make a better strategy with their energy levels...what meaning do you have on energy consumption/gain if almost everyone figures a CT interval in which by using spa training they can be always at 100% energy???

Also its important to have in consideration that IMO the energy will affect the driver market in a medium/long term...
Havin to train Spa to get some more energy recovery will mean, less skills trained for drivers, and also more demand on drivers with higher OA and higher desired skills...that will lead to an increase on drivers salary on the market, and also a decrease in younger drivers being signed with the purpose of training...but this is just my especulation...

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

I guess I understand why some players feel a bit blindsided, but I'm not sure what they would have done differently with a season or so's notice, given it's a FOBY feature - probably some would have built a bit more fat into their plans to factor in another level of uncertainty, but I think also possible that some would have made incorrect assumptions and ended up worse off. It's unfortunate for those who have a key season which was dependent on higher CTs than they can now use and I sympathise, but in general I'm a fan of the bandaid approach to change - just rip it off and deal with the short term pain, rather than delaying a change. I know it's not a generally held view on here, but for me the fun in planning is when stuff happens that wasn't in the plan, and you have to adapt and manage your way through it - without curve balls it's not managing or even planning, it's just scheduling.

Was this a change you feel the game needed?

I think the game was getting a bit stale and needed a significant new element. Didn't have to be this particular one, but I think the scale of it feels about right - it needs some different ways of thinking and planning, takes a bit of figuring out, doesn't throw out stuff we already know but adds a small extra layer of complexity. I like that it's added to the team and public forum activity - though some of the comments have been a bit tetchy, there has been a lot more genuine game conversation around and that's a pleasant change from silly games and sarcasm (though I do indulge in both).

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

Hard to judge from where I am, as I haven't really run massively different race strategies to what I was going to anyway so far, and haven't killed my driver yet. If anything, it's probably made this season a little bit less competitive for me as I was expecting (and looking forward to) a bit of a struggle to promote with a not super ready driver, but so far (random aside) I've been top 3 easily with no need for a visit to the Spa. Now I'm looking forward to next season where (whether I promote or slip up and have to rebuild a driver) I'll need to delve a bit deeper into playing around with it.

Without mentioning specific figures, is there any way you think the energy system could be improved?

I think the tweak I'd like to see would be a little bit lower CT dependent energy loss in the races, but together with slower recovery in between, to add a bit more variety to the options available. (Not sure how this applies to the rest of the levels, but it would improve A114.) I'm also not a fan of real time gains, I think a post-race and pre-race gain would be more in line with the principle of making online time irrelevant - whenever you qualie it's between those two gains and equal for all.

I'm not sure about the Spa training as I haven't used it, but don't think it's ideal either. There probably does need to be some kind of "get out of jail" option, but maybe with a higher cost, or diminishing returns, to take 16 Spa trainings a season off the table a bit, or at least more costly.

The last change I'd make would be for Doru not to get a notification of interviews. :)

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

I dont think it was all wrong. But i cant say it was the correct way also, a little based on Stef's post earlier:

Just some few words from me: we notice your concerns about the implemented feature, but so far we have no race driven yet. We don't expect that everything is built in stone from the first moment. So lets have a season or two with it and then we see whether it needs maybe some tweaking or not. One and a quarter admin are not enough to fully simulate a complete complex season with lots of participants who all do maybe a different strategy as we thought

Like he said, it wasnt built in stone. There were lots of question marks in the heads. And when you implement such a huge feature, its natural, people expect that the new feature should built in stone. 1-2 seasons time is so much time, but tweakings already started so not a big deal.

What i'm trying to say is, i'm perfect with the implementation. But the presentation was a little amateur-ish (please no offense, crew).

Was this a change you feel the game needed?

Well, i returned to the game in S50. I havent spent that much time to think that game needs a change really. I knew, i was reading people's moanings on the forums but wasnt feeling that game needed a change desperately.

I was actually thinking that the fuel suppliers/new race viewer/custom&private leagues etc were gonna be the changes the game needed (assuming game needed changes). I knew something like energy thing was coming, just because i'm a translator and we had those strings before to translate, but i had absolutely no freaking ideat that was gonna be a huge change like this. Didnt see that coming. I'm still a bit surprised tbh. But by looking of its effects to the game, i can say this can be the change that game needed. I can say it just by looking at the increasement of the forum activity :)

Now crew should definitely wait for another implemantaion like fuel suppliers (even though many people were waiting for them for quite a time now). One thing at a time. Actually this driver energy thing can count as a 2 or 3 thing by itself. So its already 3 thing at a time. But race viewer would be fine of course :))

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

Definitely. Although it still needs some tweakings, it was definitely a good step imo. Not because i can score points/podiums/wins with low risks, i do think it increases the competition up there where i havent been in yet. So i cant comment on this that much :D

But if there are some people that thinks different than me (i know they exist), after a couple more tweakings, i believe they'll change their minds.

You have my support Vlad & crew, always! Unless my driver doesnt feel comfortable in his helmet.

Without mentioning specific figures, is there any way you think the energy system could be improved?

I should leave this to the pro ones :)

Just 2 things that pops in to my head are the spa training effect, and the long term driver's futures. But i really should leave this question. Dont wanna seem dumber than already i am...

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

Generally I'd rather see some kind of warning in advance of big changes. It's the nature of GPRO that people often plan very carefully and the flexibility in any plan varies greatly from season to season, and so also from player to player. When the rules are changed suddenly it's the tighter plans that are most fragile and therefore most disadvantaged, and that could be mitigated by giving warning so those players can add flexibility to their plan. Eg. Delay spending, put off signing new contracts, etc. It's too simplistic to say "it's the same for everyone".

That said, for this change many are ending up with more financial flexibility as a result of running lower risks anyway, and personally there's nothing I could have done to prevent my own plans for a championship push this season being ruined, even with several seasons warning. I'd also much rather see brutal sudden changes than no changes at all.

Was this a change you feel the game needed?

I think people overstate just how much the game itself 'needs' change, ultimately it will live or die on it's influx of new players for who every part of the game is automatically fresh. But it's a weighty piece of extra gameplay for us older players and that's very welcome. I've already put back the schedule on my retirement plans :)

I do think it's a change Elite badly needed though. It's always been paradoxical that in the hardest division you have less of the game to play and less decisions to make because many settings get put on maximum. Running 100CT every race was the worst aspect of that because it ended up locking down most of your other race strategy options and much of your part plan.

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

Definitely. The principle behind energy is a great game mechanic. For the first time we could have a genuine trade-off between driver pace and 'endurance', between quali pace and race times, between pace in adjacent races, and even between training at all and having immediate pace. There were already some minor trade-offs to be made in driver training but none were as discriminating or obvious as this could be. We also have a new resource to manage that doesn't link directly to money, that's quite radical. Of course, to be truly interesting it needs to be balanced well and there are several parts of the game which might interact with energy in unwanted ways. But we have the ground-work for a really interesting new dimension to the game and that's an impressive achievement in a game already as complex and mature as GPRO.

Without mentioning specific figures, is there any way you think the energy system could be improved?

I wish I had some specific figures to mention ;) For now I'm trusting that Vlad has done a decent job balancing the feature and the best way to improve it further is to play it and wait for genuine problems to emerge.

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

I think the attempts to disrupt the tools that are available is a great thing. Start of season is always a good time, no amount of notice would make any difference as you have to learn as you go, or FOBY (just for amusement).

Was this a change you feel the game needed?

Certainly in the lower leagues, mainly amateur and pro, too many just running 100CT race after race. Ultimately anything that makes you think a bit more isn't a bad idea.

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

TBH I haven't really used it, I'm in a cruising season and so learning how it works isn't crucial to my plans and as a team we will analyse how it works and hopefully use it effectively.
Looking at my own races it's become a bit like the tortoise and the hare, you can see people slowing down as their energy goes down and the drop off does seem quite significant.

Without mentioning specific figures, is there any way you think the energy system could be improved?

I'd like to see the option to customise race risks, in tandem with DE it would make races even less predictable. Some would say that's what boost laps are for (another good addition), but if you could use x CT for laps 1-12, y CT for laps 13-24 & then back to x CT for laps 25-end for example, that IMO would make for far more interesting and challenges races, leading to completely different strategies, wet and dry risks were a good start but let's take it further.

DE certainly shouldn't be dropped, but it should be made more flexible to actually give players real options to make best use of their car and driver's abilities.

_________________________________________________________________________________________________________



Do you feel the energy attribute was introduced to the game in the correct way?

I don't see there has been a problem with the way it was introduced. There have been a lot of comments on the forums (mostly from those who don't like the feature anyway!) that we should have been given a season's notice - but what good would that have done? It would just have led to 2 months of speculation and complaints about a feature that no-one knew anything about, instead of the 6 days we actually had before race 1.

At least since the first race, complaints could (should) be based on actually seeing the feature in operation, rather than just speculation, so yes it was introduced correctly in my opinion.

Was this a change you feel the game needed?

I'm probably in a slightly different position here than many long-time managers, in that I've only been playing for 8 seasons or so, so the game is still relatively 'new' for me. S54 was also my first in Master, which was a big difference from being in pro, so it was a new experience anyway - different quality of drivers, much better cars (through extra testing etc), and more good managers in the group, giving much more competition.

For the longer term players, who have 'been there and done it all', I can see that the game probably had become stale and 'same old' (hence the retirement of several former champs / big name elite managers recently) and therefore a radical new feature was indeed required to rejuvenate interest.

I think most people thought that 'new feature' would be either the race viewer or fuel suppliers, rather than energy, but with Jukka's recent comments that the race viewer is likely before the start of 2017, I'd guess that change is likely to come in next season now.
With energy appearing to reduce costs (due to lower part wear from lower CT), there is likely to be more money flying around in the game over the next couple of seasons, so I'd probably expect to see fuel suppliers introduced in S57, as a way to make us spend that excess cash (as well as making us think again about another new feature).

After several races using the feature, do you think it was a good step to have taken in terms of gameplay?

I do like the feature - I think it opens up different ways of playing the game - different race strategies at different CT, the decisions you have to make whether to train spa for short term gain / results, or whether to do the 'normal' driver training, but have less energy for the next race etc.

A lot of these decisions should really only affect pro and above though, as it should now be possible, with a good overall package for your level, to run suitable risks lower down that never require spa training. In that regard, I don't think that amateur and rookie have been changed hugely - apart from affecting those managers who could only achieve success there through the use of 100CT!

At this point in time, where most people don’t know for sure what driver attributes affect race energy loss, the feature may have caused some imbalance, with one manager having lucked into a driver whose stats mean he loses less energy than another driver. The second manager may have trained his driver perfectly under the previous system – but is now punished for that in the short term, through no fault of his own.

However, once everyone knows what stats affect energy loss, this will lead to different ways of training drivers – do you go for the current ‘good’ stats, which give greatest speed, or will there be stats that are more important for energy conservation, but don’t give as much speed?

Without mentioning specific figures, is there any way you think the energy system could be improved?

I do think that spa training is somewhat overpowered currently (perhaps halving the gains would be better), and as I've mentioned at one point in the energy thread, I do think the other training types should now offer an option to regain a very small amount of energy as well, which will possibly balance up the training side that people have concerns over – ie that there will be fewer ‘trained’ drivers in the future, as people just use spa all the time.

As I say, I think, overall, energy is a good addition. I’m sure there are people who will say I only like it because I’ve had good results so far this season, but I’d prefer to think those results are due, at least in part, to taking a common sense approach to it, rather than just expecting previous tactics (ie 100CT every race) to work.
As with most features of this game, those who work hard and think logically to discover how energy works will have the most success using it in the longer term.
Many of those who will struggle with it, will be those don’t actually know how the current features work either, but just rely on tools created by others – and energy isn’t in those tools yet...

_________________________________________________________________________________________________________

Thank you to all those who took the time to send over their views; it's been an eye-opening experience. Whether you approve of the new feature or not, we wish you the best of luck for the future.

Interviewer:
Tomás Naranjo
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Starý příspěvek #1043 přispěno 15 Říjen 2016, 10:53:26 Citovat 
GO Daryl!
Robert Kearney
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Starý příspěvek #1044 přispěno 15 Říjen 2016, 23:23:35 Citovat 
So the driver energy propaganda drive has begun .
Pure tripe :(
Phil Maunder
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Starý příspěvek #1045 přispěno 15 Říjen 2016, 23:33:42 Citovat 
What is it that you don't agree with?
Luke Frost
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Starý příspěvek #1046 přispěno 16 Říjen 2016, 00:23:20 (naposledy změněno 16 Říjen 2016, 00:29:06 od Luke Frost) Citovat 
Quote ( Daryl Gee @ October 15th 2016,10:47:21 )

The last change I'd make would be for Doru not to get a notification of interviews. :)


Lol I've thought the same thing. How can you get so excited about a notification and then post in an entirely different thread every time lol

Quote ( Tomás Naranjo @ October 15th 2016,10:53:26 )

GO Daryl!


The cheerleading squad wont recruit you :)
Michael Winkley
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Starý příspěvek #1047 přispěno 16 Říjen 2016, 09:57:37 Citovat 
Quote ( Phil Maunder @ October 15th 2016,23:33:42 )

What is it that you don't agree with?

Everything. Nothing. It depends. Stupid question.
Jensen Owens
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Starý příspěvek #1048 přispěno 16 Říjen 2016, 09:58:53 Citovat 
<--- Waiting for his interview haha
Richard Robin Paukson
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Starý příspěvek #1049 přispěno 16 Říjen 2016, 11:00:16 Citovat 
Quote ( Rui Morais @ October 15th 2016,10:47:21 )

In my particular case, I was planning this promotion to Master for 11 seasons now, and THIS season was the season to promote. And I was 100% sure I could promote, easily. With this energy issue I'm struggling to finish 15th on the table and now promotion is almost impossible. As a result, I will not promote, I will loose my driver and will eventually get back to Amateur to start a new attempt to reach Elite again.


I think this shows that you were not ready to promote. This change affected others in your group as well, not only you, so they can't use a lot of CT either. If you were ready to promote, then you could promote to Master under these new circumstances (in my opinion).

Quote ( David Duarte @ October 15th 2016,10:47:21 )

Also its important to have in consideration that IMO the energy will affect the driver market in a medium/long term...
Havin to train Spa to get some more energy recovery will mean, less skills trained for drivers, and also more demand on drivers with higher OA and higher desired skills...that will lead to an increase on drivers salary on the market, and also a decrease in younger drivers being signed with the purpose of training...but this is just my especulation...


The driver market will sort that out on its own. At first everyone will go for "ready made" drivers but when all these drivers retire, people will be forced to train project drivers which will mean that a lot of young talent will enter the market yet again.

Tiago Silva
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Starý příspěvek #1050 přispěno 16 Říjen 2016, 15:39:47 Citovat 
i agree, bu i prefer driver more agressive.
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