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Topic: Suggestions |
5864 replies
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yeah i meant safety cars for the big crashes where 3 or 4 cars are out, also that forum post was 6 years ago, also lap cars are about 3 or 4 down in rookie classes this safety car should nullify any lapped cars disadvantage, i would say auto, and for there to not be a unlapping process,
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Quote ( Callum White @ October 3rd 2024,10:30:32 ) yeah i meant safety cars for the big crashes where 3 or 4 cars are out, also that forum post was 6 years ago, also lap cars are about 3 or 4 down in rookie classes this safety car should nullify any lapped cars disadvantage, i would say auto, and for there to not be a unlapping process, Oldal « 1 2 3 ... 194 195 [196]
Mate, seems like you want to win because of luck.
May you should try rather a casino game
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Quote ( Callum White @ October 3rd 2024,10:30:32 ) yeah i meant safety cars for the big crashes where 3 or 4 cars are out, also that forum post was 6 years ago, also lap cars are about 3 or 4 down in rookie classes this safety car should nullify any lapped cars disadvantage, i would say auto, and for there to not be a unlapping process,
The game has remained relatively unchanged over the years, so posts from 6 years ago still fit for the game today in a lot of aspects of it. You`ve obviously not even bothered to read why safety car would add nothing to the game. Since there is no way to intervene in real time during the race, and with the way degradation works in GPRO as opposed to F1, it would do absolutely nothing by having tyres worn at 50% and having brand new tyres, as an example. And having the field bunched up via safety car, especially automatically, not a very good idea for GPRO, as it`s just more randomness.
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Quote ( Marius Ruţa @ October 3rd 2024,11:33:43 )
Quote ( Callum White @ October 3rd 2024,10:30:32 )
yeah i meant safety cars for the big crashes where 3 or 4 cars are out, also that forum post was 6 years ago, also lap cars are about 3 or 4 down in rookie classes this safety car should nullify any lapped cars disadvantage, i would say auto, and for there to not be a unlapping process,
The game has remained relatively unchanged over the years, so posts from 6 years ago still fit for the game today in a lot of aspects of it. You`ve obviously not even bothered to read why safety car would add nothing to the game. Since there is no way to intervene in real time during the race, and with the way degradation works in GPRO as opposed to F1, it would do absolutely nothing by having tyres worn at 50% and having brand new tyres, as an example. And having the field bunched up via safety car, especially automatically, not a very good idea for GPRO, as it`s just more randomness.
but there is no randomness to it, slower cars will stay at the back, and the faster cars will remain out front
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what about having a points multiplyer, points are doubled per race eg 2x for half the races 3x for three quaters and 4x for if you compete in all races
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Quote ( Callum White @ October 3rd 2024,13:41:56 ) what about having a points multiplyer, points are doubled per race eg 2x for half the races 3x for three quaters and 4x for if you compete in all races
What problem would that solve?
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Quote ( Iain Bartholomew @ October 3rd 2024,14:18:51 ) Quote ( Callum White @ October 3rd 2024,13:41:56 )
what about having a points multiplyer, points are doubled per race eg 2x for half the races 3x for three quaters and 4x for if you compete in all races
What problem would that solve?
the more consistent are rewarded, there are dominant drivers who only compete in 1 race and gain 25 to get promoted its unfair on lower order drivers who lose out on promotion by 1 point,
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Quote ( Callum White @ October 3rd 2024,15:24:33 ) the more consistent are rewarded, there are dominant drivers who only compete in 1 race and gain 25 Who's getting 25 points for a win? I'll have some of that please, is it a supporter feature?
Edit: Quote ( Callum White @ October 3rd 2024,10:30:32 ) yeah i meant safety cars for the big crashes where 3 or 4 cars are out, also that forum post was 6 years ago, also lap cars are about 3 or 4 down in rookie classes this safety car should nullify any lapped cars disadvantage, i would say auto, and for there to not be a unlapping process, This would introduce the necessity for real time strategic choices (pit for tyres/fuel) and would only work in a live race situation and so would be totally unfair to players who aren't able to be present during the race. Without the ability to decide to pit it would be a pointless feature and would only serve to lengthen race nights without adding anything to the game.
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Quote ( Callum White @ October 3rd 2024,15:24:33 ) the more consistent are rewarded, there are dominant drivers who only compete in 1 race and gain 25 to get promoted its unfair on lower order drivers who lose out on promotion by 1 point, The more consistent ones are already rewarded.
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Quote ( David Andrewartha @ October 3rd 2024,15:26:59 ) situation and so would be totally unfair to players who aren't able to be present during the race. Without the ability to decide to pit it would be a pointless feature and would only serve to lengthen race nights without adding anything to the game.
No it would be no different to rain. You would just have a tick box that says ‘pit under safety car?’ And maybe a ‘don’t pit under safety car if there are fewer than x laps remaining’ option
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Quote ( Daniel Jaffe @ October 3rd 2024,22:32:25 ) No it would be no different to rain. You would just have a tick box that says ‘pit under safety car?’ And maybe a ‘don’t pit under safety car if there are fewer than x laps remaining’ option
It is not as rain, rain in most cases can be predicted and planned for. With some experience you will see that you can make a good and educated guess based on the weather predictions, on some it will be to random, but you can prepare for it.
A safety car would be totally random an there is no way to prepare yourself for it.
Also remember that the way the current system works the Safety Car will come out in Elite and affect all other groups (same as weather).
Again you should read all the discussion about it that was linked some 15-20 posts before this one.
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Quote ( Eduardo Sanchez Carenzo @ October 3rd 2024,05:46:57 ) It will mess with many GPRO statistics, no major benefit, not worth the issues it creates.
In F1 for example Sergio Perez currently has 1631 points while MIchael Schumacher only achieved 1566 in more seasons that Sergio. So can we imply that Sergio Perez is a better driver than MIchael Schumacher?
That has always been and will continue to be a very weak argument for preventing change. I do agree with the rest of your reasons though.
Quote ( Eduardo Sanchez Carenzo @ October 4th 2024,01:17:23 ) It is not as rain, rain in most cases can be predicted and planned for. With some experience you will see that you can make a good and educated guess based on the weather predictions, on some it will be to random, but you can prepare for it.
A safety car would be totally random an there is no way to prepare yourself for it.
Also remember that the way the current system works the Safety Car will come out in Elite and affect all other groups (same as weather).
Again you should read all the discussion about it that was linked some 15-20 posts before this one.
To add to this - pitting for a weather change has very clear benefits involved (namely that you would be very slow driving on the wrong tyres). Pitting in case of a safety car would screw up a manager's pitstop strategy most of the time with no real short-term benefit either.
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I don't know if this has been discussed yet, but what do you think about adding sprint races that are 10~15% the size of a normal race? Maybe instead of using a specific classification, you could use the inverted grid from the previous race. Since you'd have to fit this race in sometime between races and do an extra classification, it might not be possible for some people. It wouldn't put any more strain on the drivers because it's a short race. If it was to add points, I think it could only be for the top 3 (1st - 3 points, 2nd - 2 points and 3rd - 1 point).
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In the app, when I open the Markets tab, the default OA is around 85ish. If its not that hard work can the default change based on the manager's level? Just like in the browser version. For example in Master: 145 - 160 OA drivers could be the default, etc.
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I don't think it's needed to create a seperate topic for this, but shouldnt it be possible to sort on Teamname in the Teamoverview page? /gb/TeamsGroup.asp
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