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Bernardus May
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Old post #1 posted Nov 18th 2015, 22:13:29 (last edited Nov 21st 2015, 16:07:45 by Bernardus May) Quote 
May's Wacky GP Races

Does anyone want to rebuild those epic races from Wacky Races, and decide the fate of your favorite racer? Or would you like to join the wackiest race of the planet? Then this game is for you.

Intro
...and now here they are!!!!
The most daredevil group of daffy drivers to ever whirl their wheels in the Wacky RPG Races.
Competing for the title of worlds wackiest racer.
The cars are approaching the starting line.
....
And away they go... on the way-out wacky races.


Rules:
- The game will be divided in 4 races, 1 race per week. (consider this as a test season)
- Each race will be segmented in 3 parts. Each part has different characteristics (see example below)
- Finishing in the first 3 positions on the parts I and II grants 3, 2 and 1 point. Finishing the race in the top 8 positions grants points as in GPRO.
- The results will be given with the times and a summary report of the incidents.
- All the racers start side-by-side (no qualifying)
- The winner may host next season's Wacky RPG Races.
- Cars and tracks have 3 main characteristics: Power(p), Handling(H), and Acceleration(A).

- A car is faster if it's setup is closer to the track's characteristics. For example: on a track with (P, H, A=7, 1, 2), the Car A (P, H, A= 8,1,1) will go faster than the car B (P, H, A = 2,4,4).
The car's speed is proportional to: Pcar*Ptrack + Hcar*Htrack + Acar*Atrack - difference.
In the above example it would be:
Car A: speed = 7*8 + 1*1 + 1*2 -(8-7) -(1-1) - (2-1) = 57 (bigger speed = less time to reach the finish line)
Car B: speed = 2*7 + 4*1 + 4*2 -(7-2) -(4-1) - (4-2) = 16

For each race:
- send their race's submissions by PM, with the title: "Wacky", before 19pm GMT each Friday.
- include the strategy for the race: risks [0-100], and any special request.
- include the PHA setup for the whole race. Each racer has 10 points to distribute through Power, Handling and Acceleration.

Pre-race Summary example:
Weather: Sunny
Part I: a long straight on gravel
(P: 7, H: 2, A: 1)
Part II: zig-zag-ing down a mountain on tarmac;
(P: 1, H: 5, A: 4)
Part III: balanced track with lots of jumping sections to cross some river beds.)
(P: 3, H: 3, A: 4)

Submission example:

P:4
H:2
A:4

Use stronger and higher suspensions (this will slightly slow down the car, but will make sure it will survive the 3rd stage.)
On part II of the race, use built-in glider to help going down the mountain.


To start each player can:
- type #Join
- choose a number and a name for the car.
- choose a special power. It can be things like a jet rocket to speed up, a glider to help down the mountain, floating chassis to help on the water, ...

Joining Example:
#join
00
Wack-a-car
Glider


Players:
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