Hello Race lovers!!! Also Dice lovers :P Here our game which both inside. Make your season plan, setup your car and roll dice to win!!! Its like Gpro it self so most of you wont get much trouble here and with Arcade way ;)
To Join, after confrimation phase you need to pick a spot if there is BOT driver.
PS: Top 10 from Driver Standings will be listed for Forum Game Index.
How to Play
-- Pre-Season Allocations (72 Hours Deadline): I will ask each Player to their Pre-Season Allocations like Tyre Supplier, Tyre Compounds, Selection of Favorite Track. If missed deadline then you will have Pipirelli as Supplier, 12x Hard Compounds and no Favorite Track.
--After that, now we are ready to race. So how this works; With Pre-Season sets you now have some DPs to spend whole season for Car Bias ( Min-Max Roll), Yoga Training if needed for Motivation gain and PHA changes during season if needed. Dont forget you can save DP to next season with %50 penalty. Tyre Suppliers has different bonuses on different weather and Tyre Compounds has some pros-cons depends on the race a head. See the Screen below to understand bonuses. Every selection will addon to make your car bias for the race as Min Roll and Max Roll.
A race example from S1;
Feel free to ask anything you want to know and dont be shy to give advices to make the game better for all of us ;)
Lets Race'N'Roll...
Regulations
1- Using Gpro track characteristics.12 Races per season with 10 laps each. Each lap a dice rolls depends on your strategy (Motivation + Qualifyings + Track overtakes + Bonuses). And total Roll Values decide winner and results.
2- Deadlines are on Tuesdays 19:00CET. But host can roll the race if all submissions recieved earlier.
3- 15,12,10,6,4,3,2,1 points from 1st to 8th and FL gives +2 points / Last Race Points for All from 20 to 1
4- Fastest Lap(FL): Who has highest Roll in a Lap gets it. If 2 or more same values rolled then who did it latest laps wins. If Still equal 1 previous lap counts and goes till Lap 1. Still equal then highest total roll decides. FL gives +2 extra point
5- Season Tie Breaker will sort after season ends as; Most Wins > Most Podiums > Most Fastest Laps > Most Pole Positions > Less DP Used > Lowest Average Position >Best Finishing Position.
6- Race Tempratures and Weather will be decided with random roll values between 5C - 45C and will publish before Season Start
7- Wrong submission(the things that CAN NOT be execute) will be punished. Race will be set as Inactive. (Check Rule No:7/1)
7/1- Inactives/BOTs will send 0-0 and Hardest Compound while spending 40DP for the Race. Tie-breakers will be randomly decide if more than 1 inactive.
8- There would be BOT drviers if less than 20 players.
9- Each PLAYER will start Season with base 600DP+Past Season's rollovers to set their cars. Max DP Stock is 1400DP. Bot Drivers start with Pipirelli 12xHard Compound (Cost: 60DP) and H Car (Cost: 50DP)
10- Race Tie breaker for ''Roll Value'' phase will be decided from submission time. Who sends before tied rival will get 1 value addon to Lap 1 to break it.
11- Qualifying will be sorted by a calculation of min-max roll values + Compound Type + Motivation with a chance to Driver Mistake ;). Soft is bit faster than Meds and Meds bit faster than Hards at Qualifyings. Tie-break is submission sending time, Who sends after tied rival will get -0,1 value addon to break it.
12- You can re-send your submission within deadlines but if all submissions arrived and host decided to roll the game before deadline you cant reverse it.
13- After the race details published you have 48 hours to protest for a re-run if you see any host mistake ;) after that here will be no re-run if the mistake is ''deadly'' so keep your eyes open :D
14- Last race's PHA will be roll over to next season.
15- Motivation effects both Race and Qualifyings. It changes depends on results + Yoga Training. Motivation effect on Race Calculation is, Current Moti*2 addon Roll Value so if you start race with 50 Motivation and your Roll Value is 900 after 10 Laps then your Roll Value will be: 900+(50x2)= 1000 and it has slight effect on Qualifyings. Yoga Session for drivers to gain Motivation. A session cost 10DP gives 10 Motivation before race. Motivation after last race will roll over to next season.
16- Tyre Compound will have fee (DP) to buy at Pre-season. Hards: 5DP Meds: 7DP Softs: 10DP per stack. You can have 12 sets of one type or variety.
17- Max DP use per race for car bias cant be over 100. Race DP on cars would be like Min or Max Roll Bias. You can use DP up to 100 for Min Roll or 100 for Max Roll but Total DP use cant be over 100(min+Max). Your Total Min Roll after all bonuses must be <= Max Roll. If Min Roll stands higher than Max Roll. Host would make it equal but still lose the DP you used. You cant go negative DP. If a submission makes a car go negative, it will be count as ''wrong submission''
18- Last race's PHA will be roll over to next season. Every Track has a PHA related to Gpro so if you car matches your Max Roll will have +20 addon bonus.
19- Perks would be purchased from race to race. Not at Pre-Season.
20- After 1st race of the season done, you can not change your seat.
21- End Season Driver Points will be doubled and converted to Driver's DP for next season.
While we are waiting to fill the spots you guys can send me your Pre-Season submissions. No deadline for now but when we are full we will start so better do it as soon as possible :)