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Začetnik Tema: Suggestions 5783 odgovora
Jasper Coosemans1
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Stari post #3691 objavljeno 3 Lip 2019, 13:42:32 Citat 
It does have an advantage, it is used in holiday mode (you can be logged on to your own account on one server, and the other person's account through holiday mode on the other server).
Mikko Heikkinen
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Stari post #3692 objavljeno 3 Lip 2019, 14:54:57 Citat 
Quote ( Andrew Wilden @ June 3rd 2019,12:32:39 )

As for when I went from chat to main office page on a different tab, I am talking less than 30 seconds, & was asked to sign in AGAIN

I just tried, couldn't replicate.


Quote ( Andrew Wilden @ June 3rd 2019,12:32:39 )

So can you understand the frustration.

I can.

But I'd like to revisit the possibility that it is an issue of device/browser, since the delay for logout is app. 15 minutes, not mere seconds.


Quote ( Andrew Wilden @ June 3rd 2019,13:23:28 )

Both links were created from clicking on that, so should be no difference and it was all done on Chrome.

At least I couldn't recreate it with PC-Chrome, but thenagain I did enter chat through it's own link at top of page and not through bookmark (IF it makes any difference, shouldn't though)
Montes Dimemola
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Stari post #3693 objavljeno 4 Lip 2019, 12:42:37 Citat 
Quote ( Jasper Coosemans @ June 3rd 2019,13:42:32 )

It does have an advantage, it is used in holiday mode (you can be logged on to your own account on one server, and the other person's account through holiday mode on the other server).


Not necessarily, you could do something in the wrong tab/account :D
For that different browser is probably better to or FF containers ;)
Thijs Rieken
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Stari post #3694 objavljeno 5 Lip 2019, 21:08:24 (zadnji uredio5 Lip 2019, 21:09:22 od Thijs Rieken) Citat 
Just spitballing here, but what if you could set CT risk per stint? For example, if you go for a two stopper, you set the starting CT risk using the same field as now, but you can enter a different value next to your pitstop fuel value.,and another for your second stop.
This potentially allows much more elaborate strategies, like extra pushing on a short stint, or low risk near the end to prevent a DNF.
Sébastien Boulanger
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Stari post #3695 objavljeno 9 Lip 2019, 09:44:55 Citat 
By seeing the profile of Jaguar Racing, i would like to suggest a new team achievment ^^

Team endurer : Have a memeber who done 1000 race for the team

Andreas Weilemann, congrats, you can have it next race for your team :)
Impressive !
Rahmat Febrizal
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Stari post #3696 objavljeno 11 Lip 2019, 19:45:30 Citat 
Sound please. Sound please. Sound please hahah
Tibor Szuromi
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Stari post #3697 objavljeno 11 Lip 2019, 21:58:28 Citat 
Quote ( Rahmat Febrizal @ June 11th 2019,19:45:30 )

Sound please.
It should be a sound engineer.
Rahmat Febrizal
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Stari post #3698 objavljeno 13 Lip 2019, 17:42:38 (zadnji uredio13 Lip 2019, 17:43:43 od Rahmat Febrizal) Citat 
Quote ( Tibor Szuromi @ June 11th 2019,21:58:28 )



It should be a sound engineer.


I dunno about that. But, by adding the sound sound will make this game more interesting. ( ^_^)y
Tibor Szuromi
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Stari post #3699 objavljeno 13 Lip 2019, 19:00:18 Citat 
Quote ( Rahmat Febrizal @ June 13th 2019,17:42:38 )



I dunno about that. But, by adding the sound sound will make this game more interesting.
Why?
Sven Bojkowski
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Stari post #3700 objavljeno 13 Lip 2019, 19:11:48 Citat 
It already sounds like Formula E.
Tibor Szuromi
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Stari post #3701 objavljeno 13 Lip 2019, 19:25:35 Citat 
Quote ( Sven Bojkowski @ June 13th 2019,19:11:48 )

It already sounds like Formula E.
Without ear protector?
Kevin Johns
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Stari post #3702 objavljeno 13 Lip 2019, 20:20:45 Citat 
what about V8 or V10?

Jay De Snoo
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Stari post #3703 objavljeno 13 Lip 2019, 21:17:58 (zadnji uredio13 Lip 2019, 21:28:35 od Jay De Snoo) Citat 
Glad you guys spent time discussing on things that will become instantly annoying when introduced (whatever V8, 10 or 12 it will be)...

As for a game change; motivation gain/drop should be based MORE on positions gained/dropped than on final positions. This way someone doing well from the back (e.g. gain 10-15 postions) does gain moti rather than loose it from their final position as it is now (especially on higher levels). EDIT: It would make things more competitive overall.

George Slater4
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Stari post #3704 objavljeno 14 Lip 2019, 02:55:15 Citat 
Quote ( Jay De Snoo @ June 13th 2019,21:17:58 )

As for a game change; motivation gain/drop should be based MORE on positions gained/dropped than on final positions. This way someone doing well from the back (e.g. gain 10-15 postions) does gain moti rather than loose it from their final position as it is now (especially on higher levels). EDIT: It would make things more competitive overall.


In the higher tiers of this game such a change could be exploited quite effectively, especially when combined with how from a driver preparation point of view there is already reason to try to do poorly in the race. You would see some people purposefully tanking qualifying if they could get a moti gain from starting 40th and finishing 26th or 33rd (assuming that they are in a position that they can afford to do so). Especially if the change also sees managers who qualify at the front losing greater motivation by dropping positions because they don't wish to push very hard that race. It should also be noted that in the current system more than just finishing position matters when it comes to motivation gains/loses

In short, I don't think we need to make the driver management aspect of this game more broken than it already is.
Atli Thor Johannesson
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Stari post #3705 objavljeno 14 Lip 2019, 12:18:20 Citat 
Quote ( George Slater @ June 14th 2019,02:55:15 )

In the higher tiers of this game such a change could be exploited quite effectively, especially when combined with how from a driver preparation point of view there is already reason to try to do poorly in the race. You would see some people purposefully tanking qualifying if they could get a moti gain from starting 40th and finishing 26th or 33rd (assuming that they are in a position that they can afford to do so). Especially if the change also sees managers who qualify at the front losing greater motivation by dropping positions because they don't wish to push very hard that race. It should also be noted that in the current system more than just finishing position matters when it comes to motivation gains/loses



In short, I don't think we need to make the driver management aspect of this game more broken than it already is.

But you have to admit George, its pretty unrealistic for a driver not to get motivated from gaining several positions, especially if the driver is in a team with low/very low league placement.
Moti gain is also based on qualification, as far as I'm aware,, so for someone to tank the Quali, it would count against the Moti gain from "gained places", so the "good drivers" shouldn't gain that much moti by tanking quali.
While a driver normally gaining many spots during the race, would get a higher moti benefit..

Im pretty sure a reference to the drivers "average position" under this manager, could be coded into it. The problem would be newly signed drivers... but it could be coded in a way it doesn't activate, until after "set number of races" under that manager.

Im confident Gpros programmers could pull this off pretty easily, with minimal abuse taking place, if there was interest in adding this to the old race engine, or into the coming one.
You don't get any team points if you finish the race lower than 30th and it could be the same with this,, no gain until past 30th position or something.

I completely agree with Jay, It could make things more competitive overall. :)

Jody Parker
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Stari post #3706 objavljeno 14 Lip 2019, 13:00:29 Citat 
Pardon me for interjecting but would it not be better to make an attempt at reducing the need for motivational drop in the first place instead?
Andrew Wilden
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Stari post #3707 objavljeno 14 Lip 2019, 13:18:07 (zadnji uredio14 Lip 2019, 13:23:59 od Andrew Wilden) Citat 
Atli
Just a small correction.
It is 32nd (same as making the cup) for contributions. Not 30th.

At least it use to be.
Don't know of any change in this regard.
Josh Clark
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Stari post #3708 objavljeno 14 Lip 2019, 13:18:09 (zadnji uredio14 Lip 2019, 13:18:52 od Josh Clark) Citat 
Quote ( Jody Parker @ June 14th 2019,13:00:29 )

Pardon me for interjecting but would it not be better to make an attempt at reducing the need for motivational drop in the first place instead?

I don't see this as a problem tbh. There's always the option of planning a driver to have 250 moti by their re-sign time so that the manager doesn't have to drop it at all. But obviously that's inefficient. And to maximise one area of efficiency it only makes sense that you have to sacrifice others imo. Perhaps motivation could have a bit less influence on OA, but the concept is good. I think it would be worse if there wasn't a way to reduce OA.

This isn't a racing game, it's a racing management game, and from my point of view, managing driver OA is indeed an element of management, and a droppable stat gives more methods for doing it.


As for Jay's idea, I think it has merit.
Jody Parker
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Stari post #3709 objavljeno 14 Lip 2019, 13:26:52 Citat 
Quote ( Josh Clark @ June 14th 2019,13:18:09 )

Perhaps motivation could have a bit less influence on OA, but the concept is good.

I did say "reduce", not "remove". So I see it as we are agreeing that it could do with less influence.
Simone Bertolotto
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Stari post #3710 objavljeno 14 Lip 2019, 13:53:10 Citat 
I don't think it's a bad idea if a driver increase his motivation by gaining position in race... obviously it should be added and not replaced to the actual factors that affect motivation. It wouldn't change so much but I think in this way it will be more realistic in my opinion.

However I came here mainly for another reason... Don't know how much is foby so I will try to remain the most generic as possible.
In those days I was thinking about testing: should it be more realistic if different type of testing should influence different driver's stat?
I mean if I do 100 laps on setup tuning at the end of those test I think that it should be more realistic if the driver's stats that influence the setup are improved.
The same goes for overtaking and all the others.
While the actual improvement on driver's stat can be maintained for No special priority.
Maybe drivers with 200 of overall wouldn't be affected by those changes but it can open new paths for lower classes
Robin Goodey
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Stari post #3711 objavljeno 14 Lip 2019, 14:13:07 Citat 
Quote ( Andrew Wilden @ June 14th 2019,13:18:07 )

Atli
Just a small correction.
It is 32nd (same as making the cup) for contributions. Not 30th.

At least it use to be.
Don't know of any change in this regard.



Incorrect - it's been 30th for at least 20 seasons - just go read the rules......
Andrew Wilden
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Stari post #3712 objavljeno 14 Lip 2019, 14:30:04 Citat 
Really.
OK I do apologize. (I did say as far as I know)
Thought it was still 32nd, same as the cup.
Eduardo Sanchez Carenzo
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Stari post #3713 objavljeno 14 Lip 2019, 15:00:24 Citat 
Quote ( Robin Goodey @ June 14th 2019,14:13:07 )

Incorrect - it's been 30th for at least 57 seasons - just go read the rules......


Made a correction for you

It has been 30 since I joined the game.
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Stari post #3714 objavljeno 14 Lip 2019, 16:17:00 Citat 
I don't like the idea of motivation gains/losses depending on position difference, because I think it will produce even more blocking than we have now. Two reasons I see:
1) People dropping motivation will try to qualify as high as possible, but go slow in the race - leading to them blocking the whole field.
2) Less stops strategies will become more popular than they are now, even if they are suboptimal. This means that someone who actually runs the optimal strategy will be blocked more than usual.
Thijs Rieken
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Stari post #3715 objavljeno 14 Lip 2019, 16:27:27 Citat 
I think basing moti changes on gained/lost positions is too simple. Rather, I believe it should be based on the manager under- or overachieving given his stats.

Are you getting a maximum result out of a level 1 car? Here's a bucket of moti!
Are you qualifying/finishing midfield with a car and driver that's near the top of the group? Bye bye motivation!
Rahmat Febrizal
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Stari post #3716 objavljeno 14 Lip 2019, 20:00:56 Citat 
Quote ( Tibor Szuromi @ June 13th 2019,19:00:18 )




interesting. Why?


A game is made up of Motion Picture, Sound and Programming. And effect for Additional.
Thijs Rieken
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Stari post #3717 objavljeno 14 Lip 2019, 21:45:00 Citat 
No it's not. I've played plenty of text based games.
Rahmat Febrizal
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Stari post #3718 objavljeno 14 Lip 2019, 21:54:13 Citat 
Quote ( Thijs Rieken @ June 14th 2019,21:45:00 )

No it's not. I've played plenty of text based games.


If they add sound to this game, would it look better or not?
Diogo Abdalla
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Stari post #3719 objavljeno 14 Lip 2019, 21:55:22 Citat 
Quote ( Rahmat Febrizal @ June 14th 2019,21:54:13 )

Quote ( Thijs Rieken @ June 14th 2019,21:45:00 )

No it's not. I've played plenty of text based games.


If they add sound to this game, would it look better or not?


No but it will sound better
Thijs Rieken
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Stari post #3720 objavljeno 14 Lip 2019, 21:56:41 Citat 
I don't even turn on the sound of the anthem at the finish
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