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Topik: About driver enegy. Is approved? |
91 balasan
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Quote ( Tibor Szuromi @ December 7th 2017,13:28:08 ) It's almost poker.
Almost? What nonsense. It's more poker than poker.
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Why so many people think it's so unpredictable?
We just didn't have enough time to figure out how energy exactly works.
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Quote ( Melissa Martin @ December 7th 2017,13:19:46 ) know how to manage the driver's energy is called management and the spa is doping
Spa is doping? :D
What about Fitness training, also doping? Ninja then? Sports psych?
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I calculate with a margin of error of 5%
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I have the perspective from the other way around. I joined the game after the introduction of energy so the question to me would be: would you like energy to be removed?
I can barely imagine what a boring and simple game this would be without energy. 100 CT wins every race, so you get a world where the main important thing is that you have collected a big bag of money so you can spend a lot on car parts if you want to have a push season.
Nah, give me driver energy and keep actual management important, please.
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Quote ( Melissa Martin @ December 7th 2017,13:43:15 ) I calculate with a margin of error of 5%
No fair!
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Two same level boxers sign a same contract for a fight between the two. One of them appears to battle seriously injured. Still getting the same cash?
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I think the energy has brought a little bit of newness to the game, however needing to train spa almost every race is bad, or if you create something that can compensate for it, or let it always start with 100%. We can not have to choose between improving the pilot and having energy, that's a lot, but a lot of bad.
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I don't see a problem... already calculating it with very small error margin.
Some people don't like it because it force them into thinking. It's hard when [Blacklisted] don't do completely everything for you ;)
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Quote ( Diogo Schwinn @ December 7th 2017,14:10:09 ) however needing to train spa almost every race is bad
Perhaps the problem isn't driver energy where this is concerned.
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Quote ( Jasper Coosemans @ December 7th 2017,13:56:46 ) I can barely imagine what a boring and simple game this would be without energy. 100 CT wins every race, so you get a world where the main important thing is that you have collected a big bag of money so you can spend a lot on car parts if you want to have a push season.
Not really. Since most managers in the higher tiers would run 100ct as standard, factors other than the driver became more important: S&F, testing CCPs, car character alignment, sponsor preparation, small differences in driver training composition.
This is not to say that the 'energy era' doesn't bring its own amusements, but the old system was adequately exciting for 54 seasons (plus betas).
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Quote ( Ivan Silva @ December 7th 2017,02:14:29 ) Get rid of spa, future generations of gpro drivers will thank. yes!
All drivers ought starts with 100% of energy in all races. This fixed the training of drivers
Quote ( Jasper Coosemans @ December 7th 2017,13:56:46 ) I have the perspective from the other way around. I joined the game after the introduction of energy so the question to me would be: would you like energy to be removed? This is cool. the vision of other side
But I'm really worried about the future drivers
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Honesly this is a useless feature. I never run out of energy and I guess I would not until I reach Master. Maybe I should have used more risk while I was in PRO but it would have not change anything, money was my concern not race results.
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Quote ( Jean Chapados @ December 7th 2017,16:39:52 ) Honesly this is a useless feature. I never run out of energy and I guess I would not until I reach Master. Maybe I should have used more risk while I was in PRO but it would have not change anything, money was my concern not race results.
Money and race results are more related than you may think ;)
Even if the introduction of DE has had no direct effect from your perspective, it most certainly had a (positive) effect on your results, and is in no way useless.
Or would you rather have had five to ten muppets on 100CT ahead of you in every race?
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Quote ( Jean Chapados @ December 7th 2017,16:39:52 ) I never run out of energy and I guess I would not until I reach Master.
Until you reach pro :)
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Quote ( Jasper Coosemans @ December 7th 2017,13:56:46 ) I can barely imagine what a boring and simple game this would be without energy. 100 CT wins every race, It also lost every race, since so many would be using it.
And 100ct has effects that throw up challenges that much lower risks don't.
I used less than half risks last race and was 7th fastest in all of pro. It's much less of a challenge juggling part replacements through a season when you suffer 20% less wear, or whatever it is, than at 100ct. And then there's the issue with level 8 parts: we spend less on parts now but there's nowhere, realistic, to go.
Tyre wear was more interesting too.
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Andrew: The tactical repertoire narrowed.
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I think we have here a racing game, where the best must win and not the one that has more energy because he trained spa. Managers at the lower levels do not know how difficult it is from the master onwards and how much they need to be able to take greater risks.
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Can someone edit the title. My OCD is going mental!
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Quote ( Michael Keeney @ December 7th 2017,18:04:22 ) Can someone edit the title. My OCD is going mental! It's growing on me.
The title, not DE ;)
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I've raced, I've done endurance racing (the birkett was an eye opener) you don't suddenly get slow when you get tired.... it is quite a ridiculous approach really
You should get slower for sure but a gradual thing not a cliff. There should also be an increased risk of DMs if you continue to push which should be an option
I would allow CT risks with no energy (an extra box to put a value in) but at the cost of a continually rising chance of DMs and a continually rising lap time penalty when under 0% energy
obviously then you could choose to tell your driver to slow up when he is tired and the effect would be very similar to now or you could tell him to keep pushing and risk him losing concentration and going for an off road expedition
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Quote ( Michael Keeney @ December 7th 2017,18:04:22 ) Can someone edit the title. My OCD is going mental!
Your OCD isn't triggered by omitting question marks, though. Most perplexing =]
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I would vote for 4th option.
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Don’t get me started on this one again. :(
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Quote ( Dusan Sevarlic @ December 7th 2017,16:56:37 ) Until you reach pro :)
Already been there and there is no need to run out of energy to succeed.
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The most fun I had in this game was managing how little risks I could get away with while getting good enough results and on occasion winning races on low risks against people who were running 100%. The energy thing took this away for me, but then again I'm basically retired from this game so don't care much.
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I cant understand people arguing that is not realistic,i can name PLENTY things that are by no means not much realistic yet there are part of the game and nobody complains about them.Even less that it gives an advantage or disadvantage to someone....This is just a game,and there are plenty things that realistic or not are added just to make the game more complex and interesting.Also,energy works THE SAME for everybody,so no advantage or disadvantage for anyone.Its up to every manager how to manage the best way energy,with how many risks its better to go,or if to train spa or not,everyone of us is in the same situation....You can like energy or not,thats up to anyone,but never argue that its not realistic or that it gives advantage to anyone....
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Quote ( Stuart Foster @ December 7th 2017,19:38:02 ) I would vote for 4th option. which would be?
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Quote ( Martin Irla @ December 7th 2017,20:46:22 ) cant understand people arguing that is not realistic,i can name PLENTY things that are by no means not much realistic yet there are part of the game and nobody complains about them.Even less that it gives an advantage or disadvantage to someone....This is just a game,and there are plenty things that realistic or not are added just to make the game more complex and interesting.Also,energy works THE SAME for everybody,so no advantage or disadvantage for anyone.Its up to every manager how to manage the best way energy,with how many risks its better to go,or if to train spa or not,everyone of us is in the same situation....You can like energy or not,thats up to anyone,but never argue that its not realistic or that it gives advantage to anyone....
really? it's not realistic? damn I thought everything else was!
of course it isn't realistic, everyone knows that but part of what the developers are trying to achieve is to make it more realistic rather than less. any step in that direction is a welcome one
otherwise you may as well argue that we should be racing in anti gravity and more downforce is less and so we shouldn't have wings.
Get some perspective please. Of course it's a game but it is a racing game for enthusiasts not mario kart
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