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Vlákno: How to make Elite a better place? |
475 odpovedí
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Quote ( Nuno Vicente @ January 4th 2012,15:57:36 )
Nothing against Justinas.....but the truth is that after the bug fix ...the game became unbalanced. well..if we speak about that bug..I believe I am one of the least number of players that have had benefitted from both situations..
I believe that high experience penalty at least pushed elite players into changing their drivers more constantly..while now if one got a high exp driver...he or she will use it till the latest possible moment..simply having constant handicap over others..
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Quote ( Leandro Sereno @ January 4th 2012,13:19:40 ) Now the solution: Limit experience impact on pace to 250 pts. Every point above that wont improve driver speed, but just help in other areas that experience also helps (tyre wear, parts wear, fuel consumption).
So far this seems like the best solution. The only drawback is that we can't implement it right away without screwing up some people's plans.
We have one more solution which we can introduce immediately from next season and combined with the above one season later, it should improve the balance to a satisfactory level.
We will discuss it internally and make a final decision before the reset. In the mean time feel free to continue the discussion :)
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Awesome, nice one Vlad :-)
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Getting rid of contract extensions was mentioned earlier. I'm not in favor of that, but I do think that successful drivers should demand clearly higher wages when their contracts are renewed. That way managers still have first option on the driver they have trained, but will need to pay closer to the market price for him.
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Quote ( Nuno Vicente @ January 4th 2012,15:57:36 )
Nothing against Justinas.....but the truth is that after the bug fix ...the game became unbalanced.
its true
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perhaps if the age slower becoming…
increase experience. 1 for race
to the 35 years, it loses -2 stamina, -2 aggressiveness, -3 concentration for race,
to of the 36 years -2 stamina, -4 aggressiveness, -5 concentration. for race
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terrible idea, its still the old gpro story. my driver was free on market 4 times nobody was interested, i built my strategy on him and now because of a few "VIP"are complaining. thats classic GPRO Customer Service :(
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The needs of the majority outweigh the needs of the few...deal with it.
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Quote ( Heite Schaumann @ January 4th 2012,16:21:36 )
terrible idea, its still the old gpro story. my driver was free on market 4 times nobody was interested, i built my strategy on him and now because of a few "VIP"are complaining. thats classic GPRO Customer Service :(
currently the drivers already lose abilities with the age. he would only increase the loss to compensate the increase experience.
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Quote ( Heite Schaumann @ January 4th 2012,16:21:36 )
a few "VIP" I thought 99% of GPRO wanted this bug to be changed... Thanks Vlad!
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Rename Elite to Yabba Dabba Doo and put red Haribo gummy bears under the relegation zone managers' pillows. There, a nicer place already.
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Quote ( Justinas Smyšliajevas @ January 4th 2012,14:49:59 ) We are mainly discussing about elite midpack and how they struggle.
The easiest way to "Help" those ( in Elite ) below the top 10 would be to modify the prize money slope. The top 10 get the same as now. The bottom gets a lot more.
Taken to extreme every body ( below 10th ) would get the same amount. This could be done before the season change, and wouldn't upset anyone's plans.
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Quote ( Larry Watkins @ January 4th 2012,16:38:29 )
The easiest way to "Help" those ( in Elite )
But massively increase the gulf in Elite & Master, which is what we are trying to decrease?!
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Although I may be new to this forum, I have a question for the topic's creator, and newly crowned triple champion Justinas Smyšliajevas.
Justinas, considering the brutal fact that you're officially the least successful triple champion in GPRO history, how does arguing tooth & nail in your own topic justify your inability to create as big an impact as you desire for?!
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It is good to see that Vlad has been paying attention and is actually in problem solvin mode. Thanks Vlad and all the admins.
Though I don't speak from personnal experience, I have been in contact with Elite managers and I have a few ideas on the problem. I expressed them earlier and I just want to summerize where I stand.
Modifying the effect of experience seems to be favoured by the majority and is probably a good idea.
However I think that putting a cap to OA in Elite would be a mistake. There would be a bunch of drivers that would become totally obselete after a while.
Similarly, I think that adding another layer above Elite does not attack the core of the problem. It would only be a matter of time before the same problems appear again if nothing else is changed.
I beleive that there should be a way to allow more competition on the driver market. There should be a way for managers in the Elite category to bid for drivers already under contracts. For details, please read my previous post in this thread.
But it is good to see that both Elite managers and Admins are honnestly takling the problem intead of denying it. My sincere thanks to Justinas for taking the lead in starting this thread.
******
E.: Quote ( Daniel Saunders @ January 4th 2012,16:41:56 )
Justinas, considering the brutal fact that you're officially the least successful triple champion in GPRO history, does arguing tooth & nail in your own topic justify your inability to create as big an impact as you desire for?!
Totally uncalled for! Curious that someone on the waiting list and reputably new to the game has such strong opinions and dare to express them is such a way!
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Quote ( Justinas Smyšliajevas @ January 4th 2012,14:54:51 ) my main point in this topic is: HOW TO MAKE LIFE EASIER FOR NEW ELITERS.
one way to do it is to help new promoters so that they go to elite without such a gap from elite front runners this can be done with minimising the effects of exp at least when exp>250
the second way is to help them stay there for some seasons while being able to improve even if they don't finish in top 10 so sponsor system needs to change
there are many prposals here we can keep discussing but at the end we may read 1000 different ideas it is admins who should either decide or offer 2-3 possible choices to be discussed until they make final adjustments
what hasn't mentioned extensively is to help them use the money they have so that they can improve themselves rapidly or to get from 10-15th position to top 5 one way to make it possible is tyre suppliers however raising price of tyre supliers really helps top 3-5 managers cause you can either choose good tyres or bad tyres
what i propose is: make level 8 parts have wear equal to level 7 parts as a result 1) a manager will be able to alter plans in the middle of the season 2) top 3 will try to win the champioship no matter how much they are gonna pay. but maintaining level 8 parts maybe without often downgrades won't be economical possible for more than one season even for them 3) promoting managers could make it to top 10 easier in the first season 4) economic difference will be higher relatively to speed gained as a result mid-table eliters for 2-3rd season will be able to stay there easier building other areas before making final push 5) promoting masters won't have large amounts of cash(most of them will use many level 8 parts) this will also make it easier for retaining eliters to remain there or to say it better will help the best managers staying longer in elite
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looking forward to see that, tks Vlad!
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Daniel, are you Luke Frost or Cameron Rostron?
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Quote ( Michael Winkley @ January 4th 2012,17:13:21 )
Daniel, are you Luke Frost or Cameron Rostron? Arent they all the same thing?
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Quote ( Daniel Saunders @ January 4th 2012,16:41:56 )
Justinas, considering the brutal fact
He shows up as orange text on the waiting list, I wonder what that means. Flagged for execution?
Nice first post Daniel - classy! I suspect you'll be a card carrying member of the Mr Shadow honey do list.
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Quote ( Michael Winkley @ January 4th 2012,17:13:21 )
Daniel, are you Luke Frost or Cameron Rostron? Both
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Quote ( Leandro Sereno @ January 4th 2012,13:19:40 ) Limit experience impact on pace to 250 pts
thats the best and fastest solution
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As long as the game remains challenging, i'll be happy with the changes.
Either capping or adding diminishing returns to experience should do the trick.
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How does making L8 parts have the same wear as L7 help anyone other than the front guys?
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For me this discussion is pointless:/
Since there are people who have managed in the Elite, is there a reason to change anything?
The rest needs to find a way to do the same:)
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wehn can have Jimmy back?
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Quote ( Piotr Szmit @ January 4th 2012,17:22:59 )
For me this discussion is pointless:/
Since there are people who have managed in the Elite, is there a reason to change anything?
The rest needs to find a way to do the same:) Why is the topic started by a 3 time champion then?
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Quote ( Michael Winkley @ January 4th 2012,17:21:21 )
How does making L8 parts have the same wear as L7 help anyone other than the front guys?
i don't think most managers in elite use level 7 part everywhere top 3 will have to maintain level 8 parts to do that they will have to pay about 40M more than they did and as a result the others will catch them easier moreover i am sure that the relative car level will be raised less than 1 level at last we wil have more strategies available than expensive tyres or cheap tyres
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Quote ( Michael Winkley @ January 4th 2012,17:13:21 )
Daniel, are you Luke Frost or Cameron Rostron?
He is Brian Branch/Luke Frost
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You are suggesting lowering their part wear though, so in effect making it easier for them to maintain more L8 parts.
Maybe your understanding of that aspect of the game is not quite up to the required standard...?
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